init game logic

This commit is contained in:
2025-10-12 20:57:47 +02:00
parent 730b4c508b
commit 4784a156a9
7 changed files with 170 additions and 0 deletions

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mod deck;
use deck::Deck;
fn main() {
let mut deck = Deck::new();
deck.shuffle();
let [mut hand1, mut hand2, mut hand3, mut hand4] = deck.deal_4x8().unwrap();
println!("Player 1 has:");
for card in hand1.iter() {
println!("{}", card)
}
println!("\nPlayer 2 has:");
for card in hand2.iter() {
println!("{}", card)
}
println!("\nPlayer 3 has:");
for card in hand3.iter() {
println!("{}", card)
}
println!("\nPlayer 4 has:");
for card in hand4.iter() {
println!("{}", card)
}
}