diff --git a/schafkopf-logic/index.html b/schafkopf-logic/index.html index c22e723..78dbf9d 100644 --- a/schafkopf-logic/index.html +++ b/schafkopf-logic/index.html @@ -2,10 +2,32 @@ + Schafkopf Logic + + diff --git a/schafkopf-logic/src/main.rs b/schafkopf-logic/src/main.rs index 5e2f86d..d9bdc98 100644 --- a/schafkopf-logic/src/main.rs +++ b/schafkopf-logic/src/main.rs @@ -2,6 +2,7 @@ use bevy::{ asset::{AssetMetaCheck, AssetPlugin, RenderAssetUsages}, prelude::*, render::render_resource::{Extent3d, TextureDimension, TextureFormat}, + window::{WindowPlugin, Window}, }; use bevy::ecs::relationship::Relationship; use schafkopf_logic::{ @@ -82,12 +83,20 @@ struct BaseCardSprite; fn main() { App::new() .add_plugins( - DefaultPlugins.set( - AssetPlugin { + DefaultPlugins + .set(WindowPlugin { + primary_window: Some(Window { + fit_canvas_to_parent: true, + ..default() + }), + ..default() + }) + .set(AssetPlugin { meta_check: AssetMetaCheck::Never, ..default() - } - ).set(ImagePlugin::default_nearest())) + }) + .set(ImagePlugin::default_nearest()) + ) .add_systems(Startup, (setup_game, spawn_click_text)) // Spawn the player hand once the atlas image is fully loaded .add_systems(Update, spawn_player_hand)