Make fit for beta release (#51)

* removed

* edited a lot of stuff
This commit is contained in:
Valentin Heiserer
2024-04-26 01:41:50 +02:00
committed by GitHub
parent 2e5a42b6d3
commit 539e29dc56
94 changed files with 843 additions and 8636 deletions

View File

@@ -74,34 +74,104 @@ export enum GamePhase {
export enum MessageType {
PLAYER_CARD = "PLAYER_CARD",
START_DEDICATED_GAME = "START_DEDICATED_GAME",
JOIN_GAME = "JOIN_GAME",
JOIN_ONLINE_GAME = "JOIN_ONLINE_GAME",
LEAVE_ONLINE_GAME = "LEAVE_ONLINE_GAME",
REQUEST_SERVER_CONNECTION = "REQUEST_SERVER_CONNECTION",
CREATE_ONLINE_GAME = "CREATE_ONLINE_GAME",
LIST_ONLINE_GAMES = "LIST_ONLINE_GAMES",
UNKNOWN_ERROR = "UNKNOWN_ERROR",
INFO_MESSAGE = "INFO_MESSAGE",
GET_ONLINE_GAME = "GET_ONLINE_GAME",
SET_STATUS_READY = "SET_STATUS_READY",
GAME_STATE = "GAME_STATE",
ONLINE_PLAYER_HAND = "ONLINE_PLAYER_HAND",
SERVER_CONNECTION_SUCCESSFUL = "SERVER_CONNECTION_SUCCESSFUL",
SET_PLAYER_NAME = "SET_PLAYER_NAME",
GAME_START_READY = "GAME_START_READY",
}
// Define the interface for an array of cards
export interface CardArray {
cards: Card[];
export interface CardArrayMessage {
message_type: MessageType.ONLINE_PLAYER_HAND;
content: { cards: Card[] };
}
export interface CardObject {
card: Card;
export interface CardMessage {
message_type: MessageType.PLAYER_CARD;
content: { card: Card };
}
// Define the interface for the game state
export interface GameState {
gamePhase: GamePhase;
currentPlayer?: number;
currentPlayer?: string;
card?: Card;
color?: KartenFarbe;
trumpf?: boolean;
}
export interface GameSession {
serverName: string;
playerCount: number;
players: OnlinePlayer[];
}
export interface OnlinePlayer {
playerName: string;
isReady: boolean;
isBot?: boolean;
}
export interface GameStateMessage {
message_type: MessageType.GAME_STATE;
content: GameState;
}
export interface GameListMessage {
message_type: MessageType.LIST_ONLINE_GAMES;
content: { games: GameSession[] };
}
export interface GameInfoMessage {
message_type: MessageType.GET_ONLINE_GAME;
content: { game: GameSession };
}
export interface JoinGameMessage {
message_type: MessageType.JOIN_ONLINE_GAME;
content: { serverName: string };
}
export interface ErrorMessage {
message_type: MessageType.UNKNOWN_ERROR;
content: { error: string };
}
export interface InfoMessage {
message_type: MessageType.INFO_MESSAGE;
content: { message: string };
}
export interface EmptyMessage {
message_type: string;
content: GameState | CardArray | CardObject;
message_type: MessageType.SERVER_CONNECTION_SUCCESSFUL | MessageType.GAME_START_READY | MessageType.REQUEST_SERVER_CONNECTION;
}
export interface SetPlayerNameMessage {
message_type: MessageType.SET_PLAYER_NAME;
content: { playerName: string }
}
// Define a union type for all possible message types
export type BackendMessage = EmptyMessage
export type BackendMessage =
GameListMessage
| JoinGameMessage
| ErrorMessage
| InfoMessage
| GameInfoMessage | GameStateMessage | CardArrayMessage | CardMessage | EmptyMessage | SetPlayerNameMessage;
export enum MessageBoardType {
ERROR = "alert-error",
WARNING = "alert-warning",
INFO = "alert-info",
SUCCESS = "alert-success"
}