Make fit for beta release (#51)

* removed

* edited a lot of stuff
This commit is contained in:
Valentin Heiserer
2024-04-26 01:41:50 +02:00
committed by GitHub
parent 2e5a42b6d3
commit 539e29dc56
94 changed files with 843 additions and 8636 deletions

View File

@@ -3,43 +3,41 @@ import {onMounted, ref} from 'vue';
import {scg} from 'ioc-service-container';
import CardComp from '../components/CardComponent.vue';
import {BackendMessage, Card, GamePhase, GameState, MessageType} from "../BackendMessage";
import {BackendMessage, Card, GamePhase, GameSession, GameState, MessageType} from "../BackendMessage";
import {useRouter} from "vue-router";
const backendConnection = scg("BackendConnection");
const messageFromServer = ref<string[]>([]);
const gameStateText = ref<string>("Schafkopf");
const gameStateText = ref<string>("Spiel startet...");
const gameInfoText = ref<string>("");
const router = useRouter();
const socket = ref<WebSocket | null>();
const tableCards = ref<Card[]>([]);
const botCards = ref<Card[]>();
const trickCard = ref<Card>();
const gameState = ref<GameState>();
const showGameSelect = ref(true);
function startDedicated(): void {
backendConnection.sendMessage(MessageType.START_DEDICATED_GAME,);
}
function joinGame(): void {
backendConnection.sendMessage(MessageType.JOIN_GAME,);
}
const gameSession = ref<GameSession>({
serverName: "",
playerCount: 0,
players: []
});
function sendCard(cardInput: Card): void {
backendConnection.sendMessage(MessageType.PLAYER_CARD, {card: cardInput});
}
function showGameState(gamestate: GameState) {
async function showGameState(gamestate: GameState) {
switch (gamestate.gamePhase) {
case GamePhase.GAME_START:
gameStateText.value = "Spiel startet";
showGameSelect.value = false;
// botCards.value = 0;
break;
case GamePhase.TRICK_START:
gameStateText.value = "Runde startet";
@@ -48,13 +46,12 @@ function showGameState(gamestate: GameState) {
gameInfoText.value = "";
break;
case GamePhase.WAIT_FOR_CARD:
gameStateText.value = "Spieler " + gamestate.currentPlayer + " muss eine Karte legen.";
gameState.value = gamestate;
gameStateText.value = gamestate.currentPlayer + " muss eine Karte legen.";
break;
case GamePhase.PLAYER_CARD:
gameStateText.value = "Spieler " + gamestate.currentPlayer + " hat eine Karte gespielt.";
if (gamestate.currentPlayer === 0) {
// botCards.value.pop();
}
gameStateText.value = gamestate.currentPlayer + " hat eine Karte gespielt.";
if (gamestate.trumpf) {
gameInfoText.value = "TRUMPF";
} else {
@@ -65,11 +62,11 @@ function showGameState(gamestate: GameState) {
break;
case GamePhase.PLAYER_TRICK:
gameStateText.value = "Spieler " + gamestate.currentPlayer + " sticht.";
gameStateText.value = gamestate.currentPlayer + " sticht.";
trickCard.value = gamestate.card
break;
case GamePhase.GAME_STOP:
showGameSelect.value = true;
await router.push("/gamesession");
break;
default:
gameStateText.value = "Fehler";
@@ -83,32 +80,44 @@ onMounted(() => {
const messageListener = (message: string) => {
const message1: BackendMessage = JSON.parse(message);
console.log(message1)
if (message1.message_type === "GAME_STATE" && "gamePhase" in message1.content) {
if (message1.message_type === MessageType.GET_ONLINE_GAME) {
gameSession.value = message1.content.game;
console.log(message1.content)
}
if (message1.message_type === MessageType.GAME_STATE) {
console.log(message1.content)
showGameState(message1.content)
}
if (message1.message_type === "ONLINE_PLAYER_HAND" && "cards" in message1.content) {
if (message1.message_type === MessageType.ONLINE_PLAYER_HAND) {
botCards.value = message1.content.cards;
console.log(message1.content.cards)
}
};
backendConnection.addMessageListener(messageListener);
backendConnection.sendMessage(MessageType.GAME_START_READY);
backendConnection.sendMessage(MessageType.GET_ONLINE_GAME);
});
</script>
<template>
<div>
<div v-for="message in messageFromServer" :key="message">{{ message }}</div>
<div v-if="showGameSelect">
<div class="flex gap-2 place-content-center">
<button class="v-button" @click="startDedicated">Starten</button>
<button class="v-button" @click="joinGame">Join</button>
</div>
</div>
<div v-else>
<div>
<div class="flex gap-2 place-content-center">
<div class="text-sm breadcrumbs">
<ul>
<li v-for="player in gameSession.players">
<span
:class="{'text-primary': gameState!.currentPlayer === player.playerName}"
class="inline-flex gap-2 items-center">
<i v-if="!player.isBot" class="bi bi-person"></i>
<i v-else class="bi bi-robot"></i>
<p>{{ player.playerName }}</p>
</span>
</li>
</ul>
</div>
</div>
<h1 class=" top-52 text-white font-bold text-6xl absolute text-center w-full">{{ gameInfoText }}</h1>
<h1 class=" top-64 text-white font-bold text-6xl absolute text-center w-full">{{ gameStateText }}</h1>