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https://github.com/Vale54321/schafkopf-bot.git
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Message types and server (#44)
* message type and handling * deleted web-content and fixed bug * edited main page
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Frontend/src/pages/DedicatedGame.vue
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181
Frontend/src/pages/DedicatedGame.vue
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<script lang="ts" setup>
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import {onMounted, ref} from 'vue';
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import {scg} from 'ioc-service-container';
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import CardComp from '../components/CardComponent.vue';
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import {BackendMessage, Card, GamePhase, GameState, MessageType} from "../BackendMessage";
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const backendConnection = scg("BackendConnection");
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const messageFromServer = ref<string[]>([]);
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const gameStateText = ref<string>("Schafkopf");
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const gameInfoText = ref<string>("");
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const socket = ref<WebSocket | null>();
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const tableCards = ref<Card[]>([]);
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const botCards = ref<Card[]>();
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const trickCard = ref<Card>();
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const showGameSelect = ref(true);
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function startDedicated(): void {
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backendConnection.sendMessage(MessageType.START_DEDICATED_GAME,);
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}
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function joinGame(): void {
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backendConnection.sendMessage(MessageType.JOIN_GAME,);
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}
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function sendCard(cardInput: Card): void {
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const index = botCards.value.findIndex(card => card === cardInput);
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// If card exists in the array, remove it
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if (index !== -1) {
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botCards.value.splice(index, 1);
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}
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backendConnection.sendMessage(MessageType.PLAYER_CARD, {card: cardInput});
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}
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function showGameState(gamestate: GameState) {
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switch (gamestate.gamePhase) {
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case GamePhase.GAME_START:
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gameStateText.value = "Spiel startet";
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showGameSelect.value = false;
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// botCards.value = 0;
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break;
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case GamePhase.TRICK_START:
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gameStateText.value = "Runde startet";
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tableCards.value = [];
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trickCard.value = undefined
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gameInfoText.value = "";
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break;
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case GamePhase.WAIT_FOR_CARD:
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gameStateText.value = "Spieler " + gamestate.currentPlayer + " muss eine Karte legen.";
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break;
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case GamePhase.PLAYER_CARD:
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gameStateText.value = "Spieler " + gamestate.currentPlayer + " hat eine Karte gespielt.";
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if (gamestate.currentPlayer === 0) {
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// botCards.value.pop();
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}
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if (gamestate.trumpf) {
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gameInfoText.value = "TRUMPF";
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} else {
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gameInfoText.value = gamestate.color?.toString() ?? "ERROR";
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}
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tableCards.value.push(gamestate.card!);
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break;
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case GamePhase.PLAYER_TRICK:
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gameStateText.value = "Spieler " + gamestate.currentPlayer + " sticht.";
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trickCard.value = gamestate.card
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break;
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case GamePhase.GAME_STOP:
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showGameSelect.value = true;
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break;
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default:
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gameStateText.value = "Fehler";
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}
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}
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onMounted(() => {
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socket.value = backendConnection.getWebSocket();
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const messageListener = (message: string) => {
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const message1: BackendMessage = JSON.parse(message);
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console.log(message1)
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if (message1.message_type === "GAME_STATE") {
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console.log(message1.content)
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showGameState(message1.content)
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}
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if (message1.message_type === "ONLINE_PLAYER_HAND") {
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botCards.value = message1.content.cards;
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console.log(message1.content.cards)
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}
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};
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backendConnection.addMessageListener(messageListener);
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});
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</script>
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<template>
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<div>
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<div v-for="message in messageFromServer" :key="message">{{ message }}</div>
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<div v-if="showGameSelect">
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<div class="flex gap-2 place-content-center">
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<button class="v-button" @click="startDedicated">Starten</button>
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<button class="v-button" @click="joinGame">Join</button>
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</div>
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</div>
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<div v-else>
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<div class="flex gap-2 place-content-center">
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</div>
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<h1 class=" top-52 text-white font-bold text-6xl absolute text-center w-full">{{ gameInfoText }}</h1>
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<h1 class=" top-64 text-white font-bold text-6xl absolute text-center w-full">{{ gameStateText }}</h1>
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<div v-if="tableCards.length > 0">
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<!-- <div class="grid grid-cols-4 place-content-center">-->
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<!-- <CardComp v-for="card in tableCards" :card="card" class="md" />-->
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<!-- </div>-->
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<CardComp v-if="tableCards.length > 0" :card="tableCards[0]" class="absolute card1 md"/>
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<CardComp v-if="tableCards.length > 1" :card="tableCards[1]" class="absolute card2 md"/>
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<CardComp v-if="tableCards.length > 2" :card="tableCards[2]" class="absolute card3 md"/>
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<CardComp v-if="tableCards.length > 3" :card="tableCards[3]" class="absolute card4 md"/>
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</div>
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<div class="absolute left-0 top-1/2 transform -translate-y-1/2">
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<CardComp v-if="trickCard" :card="trickCard" class="xl"/>
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</div>
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<div class="absolute bottom-0 w-full">
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<div class="flex flex-row gap-3 w-fit mx-auto justify-center">
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<CardComp v-for="card in botCards" :card="card" class="sm" @click="sendCard(card)"/>
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</div>
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</div>
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</div>
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</div>
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<router-view/>
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</template>
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<style lang="scss">
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$card-height: 24rem;
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.card0 {
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z-index: 1;
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top: 50%;
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left: 50%;
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transform: translate(-50%, -50%);
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}
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.card1 {
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z-index: 1;
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top: 50%;
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left: 50%;
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transform: translate(-50%, -50%);
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}
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.card2 {
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z-index: 2;
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top: calc(50% + ($card-height * 0.10));
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left: calc(50% - ($card-height * 0.3));
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transform: rotate(50deg) translate(-50%, -50%);
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}
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.card3 {
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z-index: 3;
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top: calc(50% - ($card-height * 0.125));
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left: calc(50% + ($card-height * 0.35));
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transform: rotate(-30deg) translate(-50%, -50%);
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}
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.card4 {
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z-index: 4;
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top: calc(50% - ($card-height * 0.4));
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left: calc(50% + ($card-height * 0.35));
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transform: rotate(-60deg) translate(-50%, -50%);
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}
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</style>
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