mirror of
https://github.com/Vale54321/schafkopf-bot.git
synced 2025-12-15 19:29:33 +01:00
refactored a lot and added possibility to play games on DedicatedServer (#43)
This commit is contained in:
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parent
6259d0bef3
commit
cab2d36f48
@@ -0,0 +1,80 @@
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package org.schafkopf;
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import com.google.gson.Gson;
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import com.google.gson.JsonObject;
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import org.schafkopf.karte.Karte;
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import org.schafkopf.karte.KartenFarbe;
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/** GameState. */
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public class GameState {
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public GamePhase getGamePhase() {
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return this.gamePhase;
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}
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/** GamePhase. */
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public enum GamePhase {
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CHOOSE_GAME("Spiel muss gewählt werden"),
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GAME_START("Warten auf das Legen einer Karte"),
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TRICK_START("Warten auf das Legen einer Karte"),
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WAIT_FOR_CARD("Warten auf das Legen einer Karte"),
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PLAYER_CARD("Warten auf das Legen einer Karte"),
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PLAYER_TRICK("Spieler sticht"),
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GAME_STOP("Spieler sticht");
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// Add more phases as needed
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private final String description;
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GamePhase(String description) {
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this.description = description;
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}
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public String getDescription() {
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return description;
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}
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}
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private GamePhase gamePhase;
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private Integer currentPlayer; // Using Integer to allow for null
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private Karte card;
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private KartenFarbe color;
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private boolean trumpf;
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// Constructors, getters, and setters
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public GameState(GamePhase phase) {
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this.gamePhase = phase;
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}
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public GameState(GamePhase phase, Integer player) {
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this.gamePhase = phase;
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this.currentPlayer = player;
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}
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/** GameState. */
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public GameState(GamePhase phase, Integer player, Karte card, KartenFarbe color, boolean trumpf) {
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this.gamePhase = phase;
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this.currentPlayer = player;
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this.card = card;
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this.color = color;
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this.trumpf = trumpf;
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}
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/** GameState. */
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public GameState(GamePhase phase, Integer player, Karte card) {
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this.gamePhase = phase;
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this.currentPlayer = player;
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this.card = card;
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}
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/** GameState. */
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public JsonObject getJson() {
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Gson gson = new Gson();
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JsonObject jsonObject = new JsonObject();
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jsonObject.add("gamestate", gson.toJsonTree(this));
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return jsonObject;
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}
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}
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@@ -0,0 +1,6 @@
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package org.schafkopf;
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/** The main entrypoint of the Application. */
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public interface MessageSender {
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void sendMessage(String message);
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}
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@@ -0,0 +1,155 @@
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package org.schafkopf;
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import org.schafkopf.GameState.GamePhase;
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import org.schafkopf.karte.Karte;
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import org.schafkopf.karte.KartenFarbe;
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import org.schafkopf.karte.KartenListe;
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import org.schafkopf.karte.KartenUtil;
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import org.schafkopf.player.BotPlayer;
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import org.schafkopf.player.Player;
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import org.schafkopf.spielcontroller.FarbGeierController;
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import org.schafkopf.spielcontroller.FarbSoloController;
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import org.schafkopf.spielcontroller.FarbWenzController;
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import org.schafkopf.spielcontroller.GeierController;
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import org.schafkopf.spielcontroller.SauSpielController;
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import org.schafkopf.spielcontroller.SpielController;
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import org.schafkopf.spielcontroller.WenzController;
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/** The main class representing the Schafkopf game. */
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public class Schafkopf {
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private final MessageSender messageSender;
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/** The game controller. This is the class that implements the game logic. */
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private SpielController spiel = new SauSpielController(0, KartenFarbe.EICHEL);
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private final Player[] player;
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private GameState gameState = new GameState(GamePhase.GAME_STOP);
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private Thread spielThread;
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/**
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* Constructor for the Schafkopf class.
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*
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* @param messageSender MessageSender
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*/
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public Schafkopf(Player[] player, MessageSender messageSender) {
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this.player = player;
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this.messageSender = messageSender;
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System.out.println("SchaffKopfGame erstellt");
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}
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public Player[] getPlayer() {
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return player;
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}
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/** Set GameState to "started" and start Game Thread. */
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public void startGame() {
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if (gameState.getGamePhase() != GamePhase.GAME_STOP) {
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System.out.println("Game already started!");
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messageSender.sendMessage("Game already started!");
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} else {
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gameState = new GameState(GamePhase.GAME_START);
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setAndSendGameState(gameState);
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System.out.println("Start Game");
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KartenListe austeilen = KartenUtil.initializeSchafKopfCardDeck();
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for (Player currentPlayer : player) {
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if (currentPlayer instanceof BotPlayer botPlayer) {
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KartenListe botHand = new KartenListe();
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for (int i = 7; i >= 0; i--) {
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System.out.println("Austeilen: " + austeilen.size());
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System.out.println("Bot Hand: " + i);
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botHand.addKarten(austeilen.removeKarten(austeilen.getByIndex(i)));
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}
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System.out.println("Bot Hand: " + botHand.getJson().toString());
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botPlayer.setCards(botHand); // Replace with the actual method you want to call
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}
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}
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spielThread = new Thread(() -> new Spielablauf(this, spiel));
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spielThread.start();
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}
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}
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/** Set GameState to "stopped" and interrupt Game Thread. */
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public void stopGame() {
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if (gameState.getGamePhase() == GamePhase.GAME_STOP) {
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System.out.println("no active Game!");
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messageSender.sendMessage("no active Game!");
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} else {
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gameState = new GameState(GamePhase.GAME_STOP);
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setAndSendGameState(gameState);
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}
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spielThread.interrupt();
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}
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/** Set GameType. */
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public void setGame(String message) {
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System.out.println("Set Game: " + message);
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messageSender.sendMessage("Set Game: " + message);
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switch (message) {
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case "setgame:herzsolo":
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this.spiel = new FarbSoloController(0, KartenFarbe.HERZ);
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break;
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case "setgame:blattsolo":
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this.spiel = new FarbSoloController(0, KartenFarbe.BLATT);
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break;
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case "setgame:eichelsolo":
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this.spiel = new FarbSoloController(0, KartenFarbe.EICHEL);
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break;
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case "setgame:schellsolo":
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this.spiel = new FarbSoloController(0, KartenFarbe.SCHELL);
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break;
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case "setgame:wenz":
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this.spiel = new WenzController(0);
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break;
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case "setgame:geier":
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this.spiel = new GeierController(0);
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break;
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case "setgame:eichelwenz":
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this.spiel = new FarbWenzController(0, KartenFarbe.EICHEL);
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break;
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case "setgame:herzwenz":
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this.spiel = new FarbWenzController(0, KartenFarbe.HERZ);
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break;
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case "setgame:blattwenz":
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this.spiel = new FarbWenzController(0, KartenFarbe.BLATT);
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break;
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case "setgame:schellwenz":
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this.spiel = new FarbWenzController(0, KartenFarbe.SCHELL);
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break;
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case "setgame:eichelgeier":
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this.spiel = new FarbGeierController(0, KartenFarbe.EICHEL);
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break;
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case "setgame:herzgeier":
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this.spiel = new FarbGeierController(0, KartenFarbe.HERZ);
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break;
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case "setgame:blattgeier":
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this.spiel = new FarbGeierController(0, KartenFarbe.BLATT);
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break;
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case "setgame:schellgeier":
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this.spiel = new FarbGeierController(0, KartenFarbe.SCHELL);
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break;
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case "setgame:sauspiel":
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this.spiel = new SauSpielController(0, KartenFarbe.EICHEL);
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break;
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default:
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System.out.println("Ungültiges Spiel");
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}
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}
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public void setAndSendGameState(GameState gameState) {
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this.gameState = gameState;
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this.messageSender.sendMessage(this.gameState.getJson().toString());
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}
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public GameState getGameState() {
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return this.gameState;
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}
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}
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@@ -0,0 +1,86 @@
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package org.schafkopf;
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import org.schafkopf.GameState.GamePhase;
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import org.schafkopf.karte.Karte;
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import org.schafkopf.karte.KartenListe;
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import org.schafkopf.player.Player;
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import org.schafkopf.spielcontroller.SpielController;
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import org.slf4j.Logger;
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import org.slf4j.LoggerFactory;
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/** The main class that controlls the game flow. */
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public class Spielablauf {
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private static final Logger logger = LoggerFactory.getLogger(Spielablauf.class);
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private final KartenListe gespielteKarten = new KartenListe();
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private final KartenListe tischKarten = new KartenListe();
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private final SpielController spiel;
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private final Player[] players;
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private final Schafkopf schafkopf;
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Spielablauf(Schafkopf schafkopf, SpielController spiel) {
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this.schafkopf = schafkopf;
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this.spiel = spiel;
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this.players = schafkopf.getPlayer();
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playRound();
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}
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private void playRound() {
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int startingPlayer = 0;
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logger.info("Starte Stiche");
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for (int i = 0; i < 8; i++) {
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logger.info("Stich: {}", i);
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startingPlayer = playTrick(startingPlayer);
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}
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schafkopf.stopGame();
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}
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private int playTrick(int startingPlayer) {
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schafkopf.setAndSendGameState(new GameState(GamePhase.TRICK_START));
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for (int i = 0; i < 4; i++) {
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int currentPlayer = (i + startingPlayer) % 4;
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logger.info("Spieler ist dran: {}", currentPlayer);
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schafkopf.setAndSendGameState(new GameState(GamePhase.WAIT_FOR_CARD, currentPlayer));
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Karte playedCard = players[currentPlayer].play(spiel, tischKarten, gespielteKarten);
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tischKarten.addKarten(playedCard);
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schafkopf.setAndSendGameState(
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new GameState(
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GamePhase.PLAYER_CARD,
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currentPlayer,
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playedCard,
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tischKarten.getByIndex(0).getFarbe(),
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spiel.isTrumpf(tischKarten.getByIndex(0))));
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}
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int stichSpieler = SpielController.welcheKarteSticht(tischKarten);
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logger.info("Stiche ende");
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int winningPlayerIndex = (startingPlayer + stichSpieler) % 4;
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logger.warn("Karte sticht: {}", winningPlayerIndex);
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schafkopf.setAndSendGameState(
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new GameState(
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GamePhase.PLAYER_TRICK, winningPlayerIndex, tischKarten.getByIndex(stichSpieler)));
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try {
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Thread.sleep(3000);
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} catch (InterruptedException e) {
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logger.error("error sleep");
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}
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gespielteKarten.addKarten(tischKarten);
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tischKarten.clear();
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return winningPlayerIndex;
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}
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}
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@@ -0,0 +1,43 @@
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package org.schafkopf.player;
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import org.schafkopf.karte.Karte;
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import org.schafkopf.karte.KartenListe;
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import org.schafkopf.karte.KartenUtil;
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import org.schafkopf.spielcontroller.SpielController;
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/** Player that represents the Bot. */
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public class BotPlayer extends Player {
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private KartenListe eigeneKarten;
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private KartenListe unbekannteKarten = KartenUtil.initializeSchafKopfCardDeck();
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public BotPlayer() {
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// TODO document why this constructor is empty
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}
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@Override
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public Karte play(SpielController spiel, KartenListe tischKarten, KartenListe gespielteKarten) {
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try {
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Thread.sleep(1000);
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} catch (InterruptedException e) {
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throw new RuntimeException(e);
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}
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Karte card = spiel.welcheKarteSpielIch(true, gespielteKarten, eigeneKarten, tischKarten);
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eigeneKarten.removeKarten(card);
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System.out.println("Eigene Karte legen");
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return card;
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}
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/** Set the Cards of the Player. */
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public void setCards(KartenListe cards) {
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System.out.println("Eigene Karte setzen");
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this.eigeneKarten = cards;
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this.unbekannteKarten = KartenUtil.initializeSchafKopfCardDeck();
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this.unbekannteKarten.removeKarten(eigeneKarten);
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System.out.println("Eigene Karte fertig");
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}
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}
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@@ -0,0 +1,11 @@
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package org.schafkopf.player;
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import org.schafkopf.karte.Karte;
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import org.schafkopf.karte.KartenListe;
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import org.schafkopf.spielcontroller.SpielController;
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/** Class that represents one Player of the game. */
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public abstract class Player {
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public abstract Karte play(
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SpielController spiel, KartenListe tischKarten, KartenListe gespielteKarten);
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}
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@@ -0,0 +1,36 @@
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package org.schafkopf.spielcontroller;
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import org.schafkopf.karte.Karte;
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import org.schafkopf.karte.KartenFarbe;
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import org.schafkopf.karte.KartenListe;
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import org.schafkopf.karte.KartenSymbol;
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import org.schafkopf.karte.KartenUtil;
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/** SpielController that implements Logic of a Farb Geier. */
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public class FarbGeierController extends SoloController {
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/**
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* Create instance of SpielController.
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*
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* @param farbe Trumpffarbe of the Farb Geier.
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*/
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public FarbGeierController(int activePlayer, KartenFarbe farbe) {
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super(activePlayer);
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KartenListe kartenList = KartenUtil.initializeSchafKopfCardDeck();
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KartenListe oberKarten = kartenList.getKarten(KartenSymbol.OBER);
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KartenListe farbTrumpfKarten = kartenList.getKarten(farbe);
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farbTrumpfKarten.removeKarten(KartenSymbol.OBER);
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farbTrumpfKarten.addKarten(oberKarten);
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kartenList.removeKarten(farbTrumpfKarten);
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this.trumpfKarten = new KartenListe(farbTrumpfKarten);
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this.farbKarten = new KartenListe(kartenList);
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}
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public Karte welcheKarteSpielIch(
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boolean istSpieler,
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KartenListe gespielteKarten,
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KartenListe meineHand,
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KartenListe tischKarten) {
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return null;
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}
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}
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@@ -0,0 +1,40 @@
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package org.schafkopf.spielcontroller;
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import org.schafkopf.karte.Karte;
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import org.schafkopf.karte.KartenFarbe;
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import org.schafkopf.karte.KartenListe;
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import org.schafkopf.karte.KartenSymbol;
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import org.schafkopf.karte.KartenUtil;
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/** SpielController that implements Logic of a Farb Solo. */
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public class FarbSoloController extends SoloController {
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/**
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* Create instance of SpielController.
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*
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* @param farbe Trumpffarbe of the Farb Solo.
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*/
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public FarbSoloController(int activePlayer, KartenFarbe farbe) {
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super(activePlayer);
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KartenListe kartenList = KartenUtil.initializeSchafKopfCardDeck();
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KartenListe unterKarten = kartenList.getKarten(KartenSymbol.UNTER);
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KartenListe farbTrumpfKarten = kartenList.getKarten(farbe);
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farbTrumpfKarten.removeKarten(KartenSymbol.UNTER);
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farbTrumpfKarten.removeKarten(KartenSymbol.OBER);
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farbTrumpfKarten.addKarten(kartenList.getKarten(KartenSymbol.UNTER));
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farbTrumpfKarten.addKarten(kartenList.getKarten(KartenSymbol.OBER));
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kartenList.removeKarten(farbTrumpfKarten);
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this.trumpfKarten = new KartenListe(farbTrumpfKarten);
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this.farbKarten = new KartenListe(kartenList);
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}
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public Karte welcheKarteSpielIch(
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boolean istSpieler,
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KartenListe gespielteKarten,
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KartenListe meineHand,
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KartenListe tischKarten) {
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return null;
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}
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}
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@@ -0,0 +1,36 @@
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package org.schafkopf.spielcontroller;
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import org.schafkopf.karte.Karte;
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import org.schafkopf.karte.KartenFarbe;
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||||
import org.schafkopf.karte.KartenListe;
|
||||
import org.schafkopf.karte.KartenSymbol;
|
||||
import org.schafkopf.karte.KartenUtil;
|
||||
|
||||
/** SpielController that implements Logic of a Farb Wenz. */
|
||||
public class FarbWenzController extends SoloController {
|
||||
/**
|
||||
* Create instance of SpielController.
|
||||
*
|
||||
* @param farbe Trumpffarbe of the Farb Wenz.
|
||||
*/
|
||||
public FarbWenzController(int activePlayer, KartenFarbe farbe) {
|
||||
super(activePlayer);
|
||||
KartenListe kartenList = KartenUtil.initializeSchafKopfCardDeck();
|
||||
KartenListe unterKarten = kartenList.getKarten(KartenSymbol.UNTER);
|
||||
KartenListe farbTrumpfKarten = kartenList.getKarten(farbe);
|
||||
farbTrumpfKarten.removeKarten(KartenSymbol.UNTER);
|
||||
farbTrumpfKarten.addKarten(unterKarten);
|
||||
kartenList.removeKarten(farbTrumpfKarten);
|
||||
|
||||
this.trumpfKarten = new KartenListe(farbTrumpfKarten);
|
||||
this.farbKarten = new KartenListe(kartenList);
|
||||
}
|
||||
|
||||
public Karte welcheKarteSpielIch(
|
||||
boolean istSpieler,
|
||||
KartenListe gespielteKarten,
|
||||
KartenListe meineHand,
|
||||
KartenListe tischKarten) {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,24 @@
|
||||
package org.schafkopf.spielcontroller;
|
||||
|
||||
import org.schafkopf.karte.KartenListe;
|
||||
import org.schafkopf.karte.KartenSymbol;
|
||||
import org.schafkopf.karte.KartenUtil;
|
||||
|
||||
/**
|
||||
* SpielController that implements Logic of a Geier Game.
|
||||
*/
|
||||
public class GeierController extends GeierWenzController {
|
||||
/**
|
||||
* Create instance of Geier Game.
|
||||
*/
|
||||
public GeierController(int activePlayer) {
|
||||
super(activePlayer);
|
||||
KartenListe kartenList = KartenUtil.initializeSchafKopfCardDeck();
|
||||
KartenListe oberKarten = kartenList.getKarten(KartenSymbol.OBER);
|
||||
|
||||
kartenList.removeKarten(oberKarten);
|
||||
|
||||
this.trumpfKarten = new KartenListe(oberKarten);
|
||||
this.farbKarten = new KartenListe(kartenList);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,20 @@
|
||||
package org.schafkopf.spielcontroller;
|
||||
|
||||
import org.schafkopf.karte.Karte;
|
||||
import org.schafkopf.karte.KartenListe;
|
||||
|
||||
/**
|
||||
* SpielController that implements Logic of a Geier/Wenz Game.
|
||||
*/
|
||||
public class GeierWenzController extends SoloController {
|
||||
|
||||
public GeierWenzController(int activePlayer) {
|
||||
super(activePlayer);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Karte welcheKarteSpielIch(boolean istSpieler, KartenListe gespielteKarten,
|
||||
KartenListe meineHand, KartenListe tischKarten) {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,58 @@
|
||||
package org.schafkopf.spielcontroller;
|
||||
|
||||
import org.schafkopf.karte.Karte;
|
||||
import org.schafkopf.karte.KartenFarbe;
|
||||
import org.schafkopf.karte.KartenListe;
|
||||
|
||||
/** SpielController that implements Logic of a Sau Spiel Game. */
|
||||
public class SauSpielController extends StandardController {
|
||||
|
||||
KartenFarbe suchFarbe;
|
||||
|
||||
/** Class that represents one Card of the game. */
|
||||
public SauSpielController(int activePlayer, KartenFarbe farbe) {
|
||||
super(activePlayer);
|
||||
this.suchFarbe = farbe;
|
||||
}
|
||||
|
||||
/** choose witch Card should be played with the right Game logic. */
|
||||
public Karte welcheKarteSpielIch(
|
||||
boolean istSpieler,
|
||||
KartenListe gespielteKarten,
|
||||
KartenListe meineHand,
|
||||
KartenListe tischKarten) {
|
||||
System.out.println("Ich spiele eine Karte Sauspiel");
|
||||
|
||||
int spielerNummer = tischKarten.size();
|
||||
|
||||
switch (spielerNummer) {
|
||||
case 0:
|
||||
if (istSpieler) {
|
||||
return meineHand.getLast();
|
||||
} else {
|
||||
return meineHand.getByIndex(0);
|
||||
}
|
||||
case 1:
|
||||
if (istSpieler) {
|
||||
return farbeZugeben(meineHand, tischKarten.getByIndex(0), 2);
|
||||
} else {
|
||||
return farbeZugeben(meineHand, tischKarten.getByIndex(0), 0);
|
||||
}
|
||||
case 2:
|
||||
if (istSpieler) {
|
||||
return farbeZugeben(meineHand, tischKarten.getByIndex(0), 2);
|
||||
} else {
|
||||
return farbeZugeben(meineHand, tischKarten.getByIndex(0), 0);
|
||||
}
|
||||
case 3:
|
||||
if (istSpieler) {
|
||||
return farbeZugeben(meineHand, tischKarten.getByIndex(0), 2);
|
||||
} else {
|
||||
return farbeZugeben(meineHand, tischKarten.getByIndex(0), 0);
|
||||
}
|
||||
default:
|
||||
System.out.println("Ungültige SpielerNummer");
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
package org.schafkopf.spielcontroller;
|
||||
|
||||
import org.schafkopf.karte.Karte;
|
||||
import org.schafkopf.karte.KartenListe;
|
||||
|
||||
/**
|
||||
* abstract Class that represents Logic of a Solo like Game.
|
||||
*/
|
||||
public abstract class SoloController extends SpielController {
|
||||
|
||||
SoloController(int activePlayer) {
|
||||
super(activePlayer);
|
||||
}
|
||||
|
||||
public Karte welcheKarteSpielIch(
|
||||
KartenListe gespielteKarten, KartenListe meineHand, KartenListe tischKarten) {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,133 @@
|
||||
package org.schafkopf.spielcontroller;
|
||||
|
||||
import org.schafkopf.karte.Karte;
|
||||
import org.schafkopf.karte.KartenFarbe;
|
||||
import org.schafkopf.karte.KartenListe;
|
||||
import org.schafkopf.karte.KartenUtil;
|
||||
|
||||
/** Base Class of Game Controllers. */
|
||||
public abstract class SpielController {
|
||||
protected static KartenListe trumpfKarten;
|
||||
protected static KartenListe farbKarten;
|
||||
|
||||
protected static int activePlayer;
|
||||
|
||||
public SpielController(int activePlayer) {
|
||||
this.activePlayer = activePlayer;
|
||||
}
|
||||
|
||||
/**
|
||||
* Create instance of SpielController.
|
||||
*
|
||||
* @param meineHand Cards one Player holds.
|
||||
* @param ersteKarte color the Player has to play.
|
||||
* @param mode Mode the player chooses a Card if multiple are available.
|
||||
*/
|
||||
public static Karte farbeZugeben(KartenListe meineHand, Karte ersteKarte, int mode) {
|
||||
KartenListe hand = new KartenListe(meineHand);
|
||||
sortiereKarten(hand);
|
||||
|
||||
boolean trumpfGespielt = trumpfKarten.containsKarte(ersteKarte);
|
||||
|
||||
KartenListe handTrumpfKarten = hand.removeKarten(trumpfKarten);
|
||||
KartenListe handfarbKarten;
|
||||
|
||||
if (trumpfGespielt) {
|
||||
handfarbKarten = handTrumpfKarten;
|
||||
} else {
|
||||
handfarbKarten = hand.getKarten(ersteKarte.getFarbe());
|
||||
}
|
||||
|
||||
if (handfarbKarten.size() == 1) {
|
||||
return handfarbKarten.getByIndex(0);
|
||||
} else if (handfarbKarten.size() > 1) {
|
||||
return switch (mode) {
|
||||
case 0 -> // Abspatzen
|
||||
handfarbKarten.getByIndex(0);
|
||||
case 1, 2 -> // Stechen // Schmieren
|
||||
handfarbKarten.getLast();
|
||||
default -> null;
|
||||
};
|
||||
}
|
||||
if (handfarbKarten.isEmpty()) {
|
||||
switch (mode) {
|
||||
case 0: // Abspatzen
|
||||
return hand.getByIndex(0);
|
||||
case 1: // Schmieren
|
||||
return hand.getLast();
|
||||
case 2: // Stechen
|
||||
if (!handTrumpfKarten.isEmpty()) {
|
||||
return handTrumpfKarten.getLast(); // trumpf reinspielen
|
||||
} else {
|
||||
return hand.getByIndex(0); // wenn kein Trumpf und farblos, abschpatzen
|
||||
}
|
||||
default:
|
||||
return null;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* sorts Cards, so they are in the right order for the active game.
|
||||
*
|
||||
* @param karten Trumpffarbe of the Farb Geier.
|
||||
*/
|
||||
public static void sortiereKarten(KartenListe karten) {
|
||||
KartenListe kartenReihenfolge = new KartenListe(farbKarten);
|
||||
kartenReihenfolge.addKarten(trumpfKarten);
|
||||
|
||||
KartenListe kartenListe = KartenUtil.initializeSchafKopfCardDeck();
|
||||
|
||||
kartenListe.removeKarten(karten);
|
||||
kartenReihenfolge.removeKarten(kartenListe);
|
||||
|
||||
karten.clear();
|
||||
karten.addKarten(kartenReihenfolge);
|
||||
}
|
||||
|
||||
/**
|
||||
* checks, which card has the highest strength and will win one Stich.
|
||||
*
|
||||
* @param karten Cards to check.
|
||||
*/
|
||||
public static int welcheKarteSticht(KartenListe karten) {
|
||||
KartenListe kartenNew = new KartenListe(karten);
|
||||
sortiereKarten(kartenNew);
|
||||
KartenListe farbTischKarten = kartenNew.removeKarten(trumpfKarten);
|
||||
System.out.println("trumpfKarten:");
|
||||
System.out.println(trumpfKarten.getJson());
|
||||
|
||||
if (!farbTischKarten.isEmpty()) {
|
||||
System.out.println("trumpfkarten:");
|
||||
System.out.println(farbTischKarten.getJson());
|
||||
return karten.indexOf(farbTischKarten.getLast());
|
||||
} else {
|
||||
KartenFarbe firstColor = karten.getByIndex(0).getFarbe();
|
||||
KartenListe firstColorCards = kartenNew.removeKarten(firstColor);
|
||||
|
||||
System.out.println("firstcolor:");
|
||||
System.out.println(firstColorCards.getJson());
|
||||
|
||||
return karten.indexOf(firstColorCards.getLast());
|
||||
}
|
||||
}
|
||||
|
||||
public abstract Karte welcheKarteSpielIch(
|
||||
boolean istSpieler,
|
||||
KartenListe gespielteKarten,
|
||||
KartenListe meineHand,
|
||||
KartenListe tischKarten);
|
||||
|
||||
public KartenListe getTrumpfKarten() {
|
||||
return trumpfKarten;
|
||||
}
|
||||
|
||||
public boolean isTrumpf(Karte card) {
|
||||
return trumpfKarten.containsKarte(card);
|
||||
}
|
||||
|
||||
public KartenListe getFarbKarten() {
|
||||
return farbKarten;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,33 @@
|
||||
package org.schafkopf.spielcontroller;
|
||||
|
||||
import org.schafkopf.karte.Karte;
|
||||
import org.schafkopf.karte.KartenFarbe;
|
||||
import org.schafkopf.karte.KartenListe;
|
||||
import org.schafkopf.karte.KartenSymbol;
|
||||
import org.schafkopf.karte.KartenUtil;
|
||||
|
||||
/** SpielController that has the standard Card Deck for Sauspiel, Bettel und Co. */
|
||||
public abstract class StandardController extends SpielController {
|
||||
|
||||
StandardController(int activePlayer) {
|
||||
super(activePlayer);
|
||||
KartenListe kartenList = KartenUtil.initializeSchafKopfCardDeck();
|
||||
KartenListe herzKarten = kartenList.getKarten(KartenFarbe.HERZ);
|
||||
herzKarten.removeKarten(KartenSymbol.UNTER);
|
||||
herzKarten.removeKarten(KartenSymbol.OBER);
|
||||
|
||||
herzKarten.addKarten(kartenList.getKarten(KartenSymbol.UNTER));
|
||||
herzKarten.addKarten(kartenList.getKarten(KartenSymbol.OBER));
|
||||
|
||||
kartenList.removeKarten(herzKarten);
|
||||
|
||||
this.trumpfKarten = new KartenListe(herzKarten);
|
||||
this.farbKarten = new KartenListe(kartenList);
|
||||
}
|
||||
|
||||
public abstract Karte welcheKarteSpielIch(
|
||||
boolean istSpieler,
|
||||
KartenListe gespielteKarten,
|
||||
KartenListe meineHand,
|
||||
KartenListe tischKarten);
|
||||
}
|
||||
@@ -0,0 +1,25 @@
|
||||
package org.schafkopf.spielcontroller;
|
||||
|
||||
import org.schafkopf.karte.KartenListe;
|
||||
import org.schafkopf.karte.KartenSymbol;
|
||||
import org.schafkopf.karte.KartenUtil;
|
||||
|
||||
/**
|
||||
* SpielController that implements Logic of a Wenz Game.
|
||||
*/
|
||||
public class WenzController extends GeierWenzController {
|
||||
/**
|
||||
* Create instance of Wenz Game.
|
||||
*/
|
||||
public WenzController(int activePlayer) {
|
||||
super(activePlayer);
|
||||
this.activePlayer = activePlayer;
|
||||
KartenListe kartenList = KartenUtil.initializeSchafKopfCardDeck();
|
||||
KartenListe unterKarten = kartenList.getKarten(KartenSymbol.UNTER);
|
||||
|
||||
kartenList.removeKarten(unterKarten);
|
||||
|
||||
this.trumpfKarten = new KartenListe(unterKarten);
|
||||
this.farbKarten = new KartenListe(kartenList);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user