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refactored a lot and added possibility to play games on DedicatedServer (#43)
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package org.schafkopf;
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import org.schafkopf.GameState.GamePhase;
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import org.schafkopf.karte.Karte;
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import org.schafkopf.karte.KartenListe;
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import org.schafkopf.player.Player;
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import org.schafkopf.spielcontroller.SpielController;
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import org.slf4j.Logger;
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import org.slf4j.LoggerFactory;
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/** The main class that controlls the game flow. */
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public class Spielablauf {
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private static final Logger logger = LoggerFactory.getLogger(Spielablauf.class);
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private final KartenListe gespielteKarten = new KartenListe();
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private final KartenListe tischKarten = new KartenListe();
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private final SpielController spiel;
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private final Player[] players;
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private final Schafkopf schafkopf;
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Spielablauf(Schafkopf schafkopf, SpielController spiel) {
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this.schafkopf = schafkopf;
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this.spiel = spiel;
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this.players = schafkopf.getPlayer();
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playRound();
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}
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private void playRound() {
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int startingPlayer = 0;
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logger.info("Starte Stiche");
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for (int i = 0; i < 8; i++) {
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logger.info("Stich: {}", i);
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startingPlayer = playTrick(startingPlayer);
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}
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schafkopf.stopGame();
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}
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private int playTrick(int startingPlayer) {
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schafkopf.setAndSendGameState(new GameState(GamePhase.TRICK_START));
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for (int i = 0; i < 4; i++) {
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int currentPlayer = (i + startingPlayer) % 4;
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logger.info("Spieler ist dran: {}", currentPlayer);
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schafkopf.setAndSendGameState(new GameState(GamePhase.WAIT_FOR_CARD, currentPlayer));
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Karte playedCard = players[currentPlayer].play(spiel, tischKarten, gespielteKarten);
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tischKarten.addKarten(playedCard);
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schafkopf.setAndSendGameState(
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new GameState(
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GamePhase.PLAYER_CARD,
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currentPlayer,
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playedCard,
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tischKarten.getByIndex(0).getFarbe(),
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spiel.isTrumpf(tischKarten.getByIndex(0))));
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}
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int stichSpieler = SpielController.welcheKarteSticht(tischKarten);
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logger.info("Stiche ende");
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int winningPlayerIndex = (startingPlayer + stichSpieler) % 4;
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logger.warn("Karte sticht: {}", winningPlayerIndex);
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schafkopf.setAndSendGameState(
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new GameState(
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GamePhase.PLAYER_TRICK, winningPlayerIndex, tischKarten.getByIndex(stichSpieler)));
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try {
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Thread.sleep(3000);
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} catch (InterruptedException e) {
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logger.error("error sleep");
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}
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gespielteKarten.addKarten(tischKarten);
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tischKarten.clear();
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return winningPlayerIndex;
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}
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}
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