68 lines
1.7 KiB
Markdown
68 lines
1.7 KiB
Markdown
Maintainer
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Valentin Heiserer <valentin@heiserer.de>
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Features
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- Deck construction and iteration
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- Shuffling and dealing (4 players × 8 cards)
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- Card and rank helpers (human-readable Display, point values)
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- Game mode rules to determine trick winners (Sauspiel, Solo, Wenz, Geier,
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Bettel, Ramsch)
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# schafkopf-logic
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Logic and rules for the German card game Schafkopf. This crate provides types
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and helpers for deck construction, common game modes and basic trick-taking
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logic.
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**Crate:** `schafkopf-logic` • **Version:** 0.1.0
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## Features
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- Deck and card types (suits, ranks, cards) with Display implementations
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- Shuffling and dealing (4 players × 8 cards)
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- Rank point values and helpers
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- Game mode logic to determine trick winners (Sauspiel, Solo, Wenz, Geier,
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Bettel, Ramsch)
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## Quick example
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```rust
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use schafkopf_logic::deck::{Deck, Suit, Rank};
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use schafkopf_logic::gamemode::Gamemode;
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fn main() {
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// Create, shuffle and deal a deck
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let mut deck = Deck::new();
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deck.shuffle();
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let hands = deck.deal_4x8().expect("deck should contain 32 cards");
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// form a sample trick from the first card of each hand
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let trick = [&hands[0][0], &hands[1][0], &hands[2][0], &hands[3][0]];
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let winner = Gamemode::Sauspiel(Suit::Herz).winning_card(trick);
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println!("Winning card: {}", winner);
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// rank points example
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assert_eq!(Rank::Ass.points(), 11);
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}
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```
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## Development
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Build and run the tests locally:
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```fish
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cargo build
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cargo test
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```
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If you contribute, please file issues or PRs against the repository:
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https://github.com/Vale54321/schafkopf-logic
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## License
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This crate is licensed under the MIT license — see `LICENSE-MIT` for details.
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## Maintainer
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Valentin Heiserer <valentin@heiserer.de>
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