add responsive canvas fitting

This commit is contained in:
2025-11-09 00:53:06 +01:00
parent 1b0cd8913b
commit 4866a74f68
2 changed files with 35 additions and 4 deletions

View File

@@ -2,10 +2,32 @@
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Schafkopf Logic</title>
<link data-trunk rel="rust" href="Cargo.toml" />
<link data-trunk rel="copy-dir" href="assets" />
<style>
* {
margin: 0;
padding: 0;
box-sizing: border-box;
}
html, body {
width: 100%;
height: 100%;
overflow: hidden;
}
canvas {
display: block;
width: 100vw;
height: 100vh;
background-color: #000;
}
</style>
</head>
<body></body>
</html>

View File

@@ -2,6 +2,7 @@ use bevy::{
asset::{AssetMetaCheck, AssetPlugin, RenderAssetUsages},
prelude::*,
render::render_resource::{Extent3d, TextureDimension, TextureFormat},
window::{WindowPlugin, Window},
};
use bevy::ecs::relationship::Relationship;
use schafkopf_logic::{
@@ -82,12 +83,20 @@ struct BaseCardSprite;
fn main() {
App::new()
.add_plugins(
DefaultPlugins.set(
AssetPlugin {
DefaultPlugins
.set(WindowPlugin {
primary_window: Some(Window {
fit_canvas_to_parent: true,
..default()
}),
..default()
})
.set(AssetPlugin {
meta_check: AssetMetaCheck::Never,
..default()
}
).set(ImagePlugin::default_nearest()))
})
.set(ImagePlugin::default_nearest())
)
.add_systems(Startup, (setup_game, spawn_click_text))
// Spawn the player hand once the atlas image is fully loaded
.add_systems(Update, spawn_player_hand)