add responsive canvas fitting

This commit is contained in:
2025-11-09 00:53:06 +01:00
parent 1b0cd8913b
commit 4866a74f68
2 changed files with 35 additions and 4 deletions

View File

@@ -2,6 +2,7 @@ use bevy::{
asset::{AssetMetaCheck, AssetPlugin, RenderAssetUsages},
prelude::*,
render::render_resource::{Extent3d, TextureDimension, TextureFormat},
window::{WindowPlugin, Window},
};
use bevy::ecs::relationship::Relationship;
use schafkopf_logic::{
@@ -82,12 +83,20 @@ struct BaseCardSprite;
fn main() {
App::new()
.add_plugins(
DefaultPlugins.set(
AssetPlugin {
DefaultPlugins
.set(WindowPlugin {
primary_window: Some(Window {
fit_canvas_to_parent: true,
..default()
}),
..default()
})
.set(AssetPlugin {
meta_check: AssetMetaCheck::Never,
..default()
}
).set(ImagePlugin::default_nearest()))
})
.set(ImagePlugin::default_nearest())
)
.add_systems(Startup, (setup_game, spawn_click_text))
// Spawn the player hand once the atlas image is fully loaded
.add_systems(Update, spawn_player_hand)